This is still a work in progress. The plan is to model/sculpt, retopologize a game-ready asset in Blender, bake and texture it in Substance 3D Painter and finally to showcase it in Unreal Engine 5.
This is my first time modelling a (realistic) human head and sculpting in Blender in general and I'm learning a lot in the process. The model is visually inspired by my project  "A Clowns Dilemma" and will follow that theme color, texture and setting wise.
Highpoly Model

Lowpoly Model

Modelling Process
Sketch
Sketch
Topology & UVs
Coming soon
Baking & Texturing
Coming soon
Showcase
Coming soon
Made with:
🍎 Blender
🍎 Adobe Substance 3D Painter (soon)
🍎 Unreal Engine 5 (soon)
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